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or about $300

 
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nfnw3tm8




Joined: 14 Aug 2013
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Location: England

PostPosted: Tue 18:24, 20 Aug 2013    Post subject: or about $300

Let me explain:
Let's [link widoczny dla zalogowanych] say you have an iPhone and download a free app game like "Clash of Clans." The purpose of the game is to create a clan, build a village for the clan, and train your [link widoczny dla zalogowanych] warriors to protect your village from invaders.
But here's where it gets interesting: although you can play for free and slowly earn virtual "gems" to help you fund clans projects. You can also make an "IN APP" purchase to speed up the pace of [link widoczny dla zalogowanych] gem-getting.
For instance, with the touch of a finger, [link widoczny dla zalogowanych] you can purchase a "pile of Gems" ($4.99), a "bag of Gems" [link widoczny dla zalogowanych] ($9.99), a "sack of Gems" ($19.99), a "box of Gems" ($49.99), or...if you are feeling really ambitious to get some extra swords and sling-shots to fight off the barbarian invaders, you can touch your iphone screen and purchase a "chest of Gems" for only $99.99.
The company "Supercell" (based in Finland), who makes "Clash of Clans" earns just a tad over $1,000,000 per day through these "In-APP" purchases worldwide. Yes, that's [link widoczny dla zalogowanych] one million per day from people nonchalantly tapping their phone.
Apple gets a 30% of the cut (or about $300,000) daily just from Supercell. And Supercell brings home around $700,000 per day. Not too shabby.
Remember this: when the ability to purchase is made easier through technology, more wealth [link widoczny dla zalogowanych] is created FASTER [link widoczny dla zalogowanych] than ever.
Remember this too: when people play "Clash of Clans", they are encouraged to just press a button and invite all their Facebook friends to play with them. (BTW- if I get another Farmville invite I'm going to freak out!)
Anyway, [link widoczny dla zalogowanych] some of the invited friends actually begin to play. And believe it or not, LOTS of those people end up purchasing LOTS of gems....which brings Supercell a healthy $1,000,000 a day.
Now...once again we have a curious scenario:
The users, the fans, and the players of "Clash of Clans" are the real evangelists and unsuspecting advertisers for Supercell. They invite their friends in [link widoczny dla zalogowanych] droves. Their friends buy virtual "sacks of gems" like they are going out of style.
The math breaks down to something like this: "Clash of Clans" Company = $1,000,000 per day "Apple" = $300,000 per day (at 30%) "Players who SHARE the game" = $0
Did you know the most bankable commodity in the world is not diamonds or oil; it's your friends in your phone and in your social graph. [link widoczny dla zalogowanych] Tech companies are currently harvesting that wealth in droves...and the people like you and I are shut out.
Does anyone else see an odd relationship with the way things currently are?
Imagine if the Ripple introduces a game like "Clash of Clans" (which would bring the ripple about $1,000,000 [link widoczny dla zalogowanych] per day, or 365 Million in a year...from...a...game).
This doesn't even hint at the possibilities our platform provides.
We believe that just like Andrew Carnegie's new technology created over 1000 millionaires...we believe the ripple-tracking technology that RECOGNIZES and rewards you for your social graph...may go down in history as one of the mostinnovative ideas of the century.
Let me be very clear: building your ripple's right now may be one of the most important things you can possibly do in your entire life.
For a quick in depth (and free) 2.24 minute video showing you how you too can benefit from starting your ripples and to request your free entry code, go to

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